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Patch 1.05 – Isengard

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" target="_blank">Preview Hier sind die Änderungen für Isengard aus dem Patch 1.05 von BfME2.

Isengard

•Uruk Fighter population 75 (from 60), buildtime 33s (from 30s), deals Uruk damage (from slash), capture time 20s (from 15s); more pierce resistant (140/40% from 150/75%), more vulnerable to Uruk (150% from 100%) and crush (150/75% from 100/50%); bloodthirst experience bonus +20% (from +10%)

• Crossbow cost 350 (from 300), buildtime 37s (from 30s), health 110 (from 160), speed 58 (from 50); more resistant to pierce (85/40% from 100/50%) and poison (50/25% from 100/50%), more vulnerable to slash (120/60% from 100/50%); damage 65 (from 25), pre- attack delay 820ms (from 500ms), flame damage 35 (from 25)
[MEHR]
•Pikemen more vulnerable to flame (100/75% from 100/50%), more resistant to hero (150/90% from 200/100%), hero-ranged (160/80% from 200/100%) and cavalry- ranged (30/20% from 100/50%), speed 58 (from 50), damage reduced (40/80 from 45/90)

•Berserker more resistant to pikes (70% from 100%), less resistant to defenses (35% from 25%), -20% penalty vs. cavalry

•Warg Rider damage 63/125 (from 100/200), crush deceleration 20% (from 50%), trample now does 70 crush (from 60) with splash (5 units), more vulnerable to cavalry- ranged (150/75% from 100/50%), innate healing on level 2; Howl damage boost +60% (from +50%), armor bonus removed, duration 29s (from 45s)

•Wildmen Allies power position switched by Devastation, Watcher in the water switched by fuel the fires

•Palantir vision area increased (1000 from 300), now casts a +15% speed boost spell to all unit types under its central area, effect lasting for 35s. Power reload time increased (3m30s from 3m)

•Uruk pit buildtime increased (35s from 15s); Battle Tower now has 1700 hp (from 2500); Furnace health 750 (from 2000)

•Ballista and Mine level requirements on armory swapped

•Warg Sentry cost reduced (350 from 400), health 2000 (from 1500), buildtime 35s (from 15s); warg has trample damage (10 crush), hitpoints doubled, more resistant to Slash (30% from 100%), pierce (25% from 100%), cavalry (30% from 100%), flame and magic (100% from 200%), more vulnerable to crush (50% from 1%)

•Battering Ram cost 450 (from 400); more vulnerable to crush (40% from 1%), more resistant to siege (30% from 100%)

•Ballista cost 500 (from 350), speed 40 (from 30), minimum attack range 40 (from 100), delay between shots 7s (from 8s), -50% damage penalty against other artillery units

•Fortress Wall hub expansion cost 70 (from 200), 20s buildtime; Outer Wall hub cost 900, 50s buildtime; regular wall hub cost 150 (from 200), 50s buildtime; wall segment buildtime 30s (from 20s); Wall gate cost 400 (from 500)

•Tower Expansion cost reduced (400 from 600), faster buildtime (20s from 30s)

•Wizards Tower fortress upgrade cost 1000 (from 2500); burning forges upgrade cost 750 (from 500); excavations cost 750 (from 1000)

• Isengard Siege Works cost reduced (500 from 800), level 2 upgrade cost increased (800 from 500)

• Isengard Battering Ram now more resistant to hero (125% from 200%), flame and magic (30% from 100%) damage types

• Wormtongue speed 62 (from 50), escape lasts longer (40s from 15s), reload time increased (2m30s from 1m30s); sight distance 450 (from 300); venomous words (now level 1) and escape (now level 3) switched; venomous words also affect heroes, effect is now -50% rate of fire and -50% speed (from –25% damage and armor), range increased (140 from 100)

•Sharku speed 80 (from 100), health 3000 (from 3600); leadership now affects all cavalry unit types, and halves their deceleration when trampling; Man Eater requires level 8 (from 10), tame the beast now also affect warg sentries, blood hunt available on level 4 (from 5).

•Lurtz’s speed increased (58 from 55); cripple requires level 4 (from 1); carnage requires level 2, 15s duration (from 30s), recharge 2m10s (from 1m), armor bonus +10% (from +20%)

• Saruman armor now tough-hero (from hero); dominate ability moved to level 8 (from 4), setup time 1.2s (from 2s), attack range 275 (from 200), radius 80 (from 60); fireball now affects allies, range 300 (from 250), triple damage against fliers now include Drogoth, +50% damage bonus against structures, and has a 75% chance of knocking back heroes.