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BfME2 Patch 1.05 – Die Zwerge und mehr

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" target="_blank">Preview Apoc hat einige Veränderungen zum Patch 1.05 für BfME2 rausgehauen. Er nennt neues über Gebäude und Einheiten. Unteranderem sollen Helden jetzt Comm. Punkte kosten. Wir werden noch mehr Deatails in der nächsten Zeit bekannt geben. Besonders Infos über das BfME2 Addon: Der Aufstieg des Hexenkönigs werden kommen. Aber seht selbst.

Battle Wagon now on level 2 forge works, can now capture neutral buildings, trample damage 180 (from 300), trample-deceleration 3% (from 2%), minimum speed 57% (from 50%), experience requirements doubled; more resistant to pierce (15% from 50%), and slash (20% from 80%), cavalry-ranged resistance mantained (100%); more vulnerable to hero (200% from 60%); oil barrel decay 1.5 (from 25), reloads in 1m20s (from 1m)

•Battle Wagon’s Men of Dale damage 4x higher, range 266 (from 380), cavalry-ranged type (from pierce), pre-attack delay 100ms (from 1s), upgrade cost 500 (from 200); Battlewagon’s Axe Thrower damage tripled, delay between shots 300ms (from 1s), slash damage type, cost 300 (from 200); Banner Carrier upgrade cost 300 (from 200)

•Dwarven Mine buildtime 20s (from 15s), health 2700 (from 1700); Undermine health 6000 (from 2000)

• Sentry Tower cost 450 (from 500), health 3500 (from 3000), range 280 (from 250); can now detect stealth (450 range)


[MEHR]
General – Unit

• Soldier units in general more resistant to pierce (125/30% taken from 150/75%) and crush (125/65% from 50/100%); with heavy armor more vulnerable to cavalry (120% from 75%) and cavalry- ranged (80% from 40%), more resistant to fire (30% from 50%) and magic (20% from 50%); Flanked penalty -66/-50%, except for the lorien and orc warriors; Forged blades now have a +100% damage bonus vs other infantry units and +50% vs heroes (except for the Lorien Warrior)

•Archers more vulnerable to slash (150/75% from 100/50%) and siege (150/70% from 100/50%) damages.; with heavy armor more vulnerable to crush (150% from 100%)

•Cavalry more vulnerable to cavalry-ranged (150/90% from 50/25%), crush (60/40% from 1/1%) and structural (200/50% from 100/50%), more resistant to Slash (40/25% from 80/40%); Forged blades now have a +100% damage bonus vs non-defensive structures; vision range normalized to 275 (from 175/300/370)

•Pikemen units now more vulnerable to arrows (150% from 125%), except for the Tower Guard, poison (50/25% from 100/50%); flanked penalty -50/-25%; more resistant to cavalry-ranged (20/10% from 100/50%), Hero (120/80% from 200/100%) and Hero-ranged (150/75 from 200/100%); Forged blades now have a +100% damage bonus vs other infantry units and -25% penalty vs heroes

•All artillery units more resistant to siege (75% from 100%), flame (30% from 100%) and magic (50% from 100%); more vulnerable to crush (40% from 1%)

• Soldiers, cavalry and pikes hold ground stance armor bonus +25% (from +50%), damage penalty -15% (from -25%); aggressive stance damage bonus +25% (from +50%), armor penalty -10% (from -25%)

•Banner Carriers now have a special armor very resistant to pierce, hero and hero-ranged attacks, and can’t be trampled

•All pike-type units cost increased by 50 credits, porcupine formation now adds up +25% damage and +25% armor

•All Men of the West heroes and unmounted Mouth of Sauron speed now 50 (from 40), Saruman and Goblin King speed 55 (from 50)

•All artillery units, except for the Ballista, damage is now reduced by 35%

•All cavalry experience requirements increased by 50%. Spider Riders now take 72 command points, Battlewagon 70 (from 50), remaining take 80 (from 60); more vulnerable to poison (130/75% from 100/50%), except for spider riders; added arrow dodge chance: Battle Wagon 15%, Knight 20%, Rivendell Lancer 30%, Rohirrim and Spider Rider 40%

General – Structures

• Structures more resistant to cavalry (45% from 75%), specialist (30% from 75%), cavalry-ranged (2% from 75%), flame (33% from 100%), fly-into (40% from 75%) and hero-ranged (5% from 10%) damages

•All fortresses now more resistant to melee (20% from 25%), cavalry (20% from 25%) and to flame (5% from 25%), more vulnerable to siege (200% from 150%); armor upgrade costs reduced (1600 from 2000), bonus reduced to +35% (from +50%)

•Walls, wall upgrades and wall Hubs can now only be attacked by siege and structural damage dealing units

•Unit production and tech structures now have a modified structure armor, more resistant to slash (35% from 50%), uruk (30% from 200%). More vulnerable to cavalry damage (100% from 35%)

•All sentry towers buildtime faster, 37 from 60s for the dwarven tower, 45 from 60 seconds for the remaining; health – dwarven 2500 (vs 3500), Men 2200 (vs 3000), Goblins 2200 (vs 3000), Isengard and Mordor 1700 (vs 2500)

•All stables buildtime increased (45s from 30s), Spider Pit buildtime increased to 35s (from 30s)

• Resource buildings health modified – Mordor Slaughterhouse 1600 (from 2000), Goblin Tunnel 1000 (from 2000), Mallorn Tree 940 (from 2000), Dwarven mine 2700 (from 2000), farm unchanged (2000)

General – Heroes

•All heroes costs and command point costs (CP) normalized to their game stage availability: Early- game heroes 1100 credits, 40 CP; Mid-game heroes 2000, 60 CP; Late-game heroes 3000, 80 CP; Very-late-game heroes 5000, 100 CP.

•Leadership (LD) system diversified. The basic ones stack, capped at +50% for each attribute, and are the armor LD (+50% Armor, hollow circle glow), and damage (+50% damage, solid circle glow). The High Level LDs add up +25% on different attributes and always stack, units affected have the hollow circle glow (+25% Armor), solid circle glow (+25% Damage) or a special glowing sparks effect (+25% Damage, +25% Armor) on them.

•Basic Damage LD providers: Theoden, Boromir, Rallying Call, Haldir, Warchant and Lurtz

• Basic Armor LD providers: Eomer, Faramir, Gimli, Dwarven Statue, Elven Woods, Tainted Land, Drummer Troll, Skull Totem

• High Level LD providers: Aragorn, King Dain, Elrond, Darkness, Saruman, Sharku (+25% Damage, +25% Armor, +50% Experience); Men Statues, Goblin King (+25% Armor, +25% experience); BattleWagon Banner, Elven Statues, Eye of Sauron (+25% Damage, +25% experience)

The Dwarves (complete list, save for a potential change here or there)!!!!

•Guardian now more resistant to pierce (75/30% from 150/75%), hero-ranged (140/70% from 200/100%) and poison (60/30% from 100/50%), more vulnerable to crush (160/80% from 100/50%), cavalry (200% from 150%),
cavalry-ranged (110/70% from 100/50%) and structural (120/40% from 100/20%); speed 37 (from 40); ullrush reload 2m (from 3m), now increases speed by 25% and armor by 25% (from 50%), damage bonus removed

• Guardian delay between shots increased (1.6s from 1s), captures structures faster (7s from 15s), weapon with forged blades damage reduced (100 from 150); siege hammer and forged blades are now mutually exclusive (only one or the other can be researched), siege hammer damage is now siege type (from slash)

•Axe Thrower armor more resistant to pierce (60/30% from 100/50%), and crush (175% from 200%), more vulnerable to cavalry (300/150 from 200/100) and siege (120/60% from 100/50%); base damage reduced (20/40 from 50/75), delay between shots 1.2s (from 0.5s), range 370 (from 250), damage type
slash (from pierce), bonus vs structures removed (was +5000%)

• Phalanx (45 from 40) and Men of Dale (45 from 37) speeds increased

•Men of Dale Black arrows now deal hero damage type, damage increased (100 from 75)

• Demolisher available on level 1 forge works (from 2), speed 38 (from 30); more resistant to slash (50% from 100%), fire (60 from 100%), magic (40% from 100%), structural (15% from 25%) and siege (40% from 100%); more vulnerable to cavalry (75% from 50%)

• Dwarven catapult base range reduced to 450 (from 500)

•Battle Wagon now on level 2 forge works, can now capture neutral buildings, trample damage 180 (from 300), trample-deceleration 3% (from 2%), minimum speed 57% (from 50%), experience requirements doubled; more resistant to pierce (15% from 50%), and slash (20% from 80%), cavalry-ranged resistance mantained (100%); more vulnerable to hero (200% from 60%); oil barrel decay 1.5 (from 25), reloads in 1m20s (from 1m)

•Battle Wagon’s Men of Dale damage 4x higher, range 266 (from 380), cavalry-ranged type (from pierce), pre-attack delay 100ms (from 1s), upgrade cost 500 (from 200); Battlewagon’s Axe Thrower damage tripled, delay between shots 300ms (from 1s), slash damage type, cost 300 (from 200); Banner Carrier upgrade cost 300 (from 200)

•Dwarven Mine buildtime 20s (from 15s), health 2700 (from 1700); Undermine health 6000 (from 2000)

• Sentry Tower cost 450 (from 500), health 3500 (from 3000), range 280 (from 250); can now detect stealth (450 range)

•Dwarven Wall segment cost 25 (from 50), buildtime 25s (from 15s); Fortress Wall hub expansion cost 50 (from 200), buildtime 20s (from 30s); Outer Wall hub cost is 750, buildtime 45s; Regular Wall hub buildtime 45s (from 30s), cost 120 (from 200); max wall buildout distance 450 (from 1500)

• Fortress Tower Expansion cost 370 (from 500), buildtime 20s (from 30s), Catapult Expansion buildtime 20s (from 30s)

• Hall of warrior buildtime increased (25s from 20s); Dwarven Archery range cost (350 from 500) and buildtime (35s from 45s) reduced, fire arrows tech requires level 3

•Forge Works cost 500 (from 800), buildtime 45s (from 30s), level 2 cost 300 (from 500), level 3 cost 1200 (from 1000); Siege Hammer technology now available on level 2, research cost 500 (from 1000)

• Wall gate cost 250 (from 500), postern gates cost 650 (from 300)

•Dwarven Banners technology now available from start, equip cost decreased (250 from 300)

• Dwarven Riches power position switched with Hobbit allies, Undermine switched with cloudbreak

• Gloin now costs 1100 (from 2000), health 2400 (from 3000), armor hero type (from tough-hero), damage halved vs fortresses; shake foundation damage increased (2800 from 2000), damage penalty to fortresses increased (-75% from -50%), structure paralyzing duration 10s (from 30s)

• Dain cost 2000 (from 2500), buildtime 70s (from 30s), armor now hero-mounted (from tough-hero); health (2700 from 3000), damage (400 from 300) and delay between shots (1.3s from 0.6s) increased; Mighty Rage now gives +20% speed and +25% damage for infantry and heros (was healing and LD), still debuffs enemies, recharge 3m30s (from 2m); Royal Guard summon duration 1m10s (from 2m)

•Gimli now costs 3000 (from 4000), health 3600 (from 4000), buildtime 45s (from 30s); new +50% armor leadership, leap attack range 135 (from 100), axe throw range 275 (from 175) with splash (20 radius) and bonus vs heroes (3x) and cavalry (6x); slayer duration 25s (from 30s)

Message was edited by:
EA Apoc (EA.com)