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C&C Tiberian Sun | Downloads: Maps

Installation

Um die Maps benutzen zu können, müsst ihr die jeweilige ZIP-Datei runterladen und in den Tiberian Sun Maps-Ordner entpacken. Wenn ihr die CnCNet-Version von Tiberian Sun nutzt müsst ihr diese endwieder in den Maps-Unterordner „Standard“ oder „Favorites“ entpacken (der „Favorites“ wird erstellt, wenn ihr das Spiel startet und eine Map auswählt, alternativ könnt ihr diesen Ordner auch selber erstellen).

Der Map-Ordner bei der CnCNet-Version ist hier zu finden: Laufwerk:\\TiberianSun_Online\Maps

Hinweis: Das Spiel darf im Hintergrund nicht laufen, da ihr sonst die Maps im Spiel nicht finden könnt.

Canopy

Autor: FinalMoon
Archiv: canopy.zip
Spieler: 4
Beschreibung:

This map is very well detailed and very well designed. Each player starts on a
plateau in one of the four corners of the map. The ground is covered in green tiberium and the only way to get to it is via one of the ramps at the four player’s base plateaus. There are several other plateaus in the „sea“ of tiberium that are covered by tiberium veins and can only be accessed via bridges from other vein plateaus and from the base plateaus. A
Small river run meandering down through the middle of the map, on the „floor“ and is bridged by several small bridges.


Canyon Run

Autor: RVMECH
Archiv: canyonrun.zip
Spieler: 4
Beschreibung:

This is a close quartered night map with moderate Tiberium. Not much room to build You may want to scout out your position before deploying your MCV.
Ai pathfinding is excellent even though the paths are relatively complicated for the AI.


Snow canyons

Autor: RVMECH
Archiv: canyonruns.zip
Spieler: 4
Beschreibung:

This is a close quartered night map with moderate Tiberium. Not much room to build You may want to scout out your position before deploying your MCV.
Ai pathfinding is excellent even though the paths are relatively complicated for the AI.


FS Cracks in the Sand

Autor: Unbekannt
Archiv: cracks.zip
Spieler: 4
Beschreibung:

Über diese Map ist nichts bekannt. Es ist eine Wüstenmap für maximal 4 Spieler.

Desert Storm

Autor: Unbekannt
Archiv: desertstorm.zip
Spieler: 4
Beschreibung:

Auch über diese Map und den Namen vom Autor ist nichts bekannt. Es handelt sich hier um eine Wüstenmap für maximal 4 Spieler und relativ mittig wird die Map durch einen Fluss geteilt, den man über Brücken überqueren kann.


Drainage Problem(TSano)

Autor: RVMECH
Archiv: drains.zip
Spieler: 4
Beschreibung:

Drainage Problem (TSsnow) is a four player map with a moderate amount of Tiberian scaterred around as well as Blue Tiberian. This is a straight forward combat map with excellent AI pathfinding. The map employs Day/Nght Transistions and starts out extremely dark. The units and structures have been modified to emit light in the case of the structures and to glow in the case of the units. Ingame lighting also utilises the INGRNLMP and the INBLULMP’s , although both have been modified so as not to be so harsh. Much time was spent on the lighting. It is reaized, however, that this lighting will not be acceptable to all (due to the fact that all monitors are not equal). Do not despair the map does „light“ up quite quickly and the invisible lamps should buy you enough time to get your base up. The map also has a sister map „Drainage Problem (TSt)“ which is the same basic map with exception of being in the Temperate theater.


Excessive SE

Autor: Unbekannte
Archiv: excessiveSE.zip
Spieler: 8
Beschreibung:

„Excessive SE“ ist eine Map für 8 Spieler. Im Zentrum dieser Map befindet sich ein großes Feld mit blaues Tiberium, welches auf verschiedene Wege erreichbar ist. Besonderes Merkmal dieser Map sind die vielen Brücken und Tunneln.


Drainage Problem(TS)

Autor: RVMECH
Archiv: draint.zip
Spieler: 4
Beschreibung:

Drainage Problem (TS) is a four player map with a moderate amount of Tiberian scattered around as well as Blue Tberian. This is a straight forward combat map with excellent AI pathfinding. The map employs Day/Nght Transistions and starts out moderatly dark. The units and structures have been modified to emit light in the case of the structures and to glow in the case of the units. Ingame lighting also utilises the INGRNLMP and the INBLULMP’s , although both have been modified so as not to be so harsh. Much time was spent on the lighting.
It is reaized, however, that this lighting will not be acceptable to all (due to the fact that all monitors are not equal). Do not despair the map does „light“ up quite quickly and the invisible lamps should buy you enough time to get your base up. The map also has a sister map „Drainage Problem (TSsnow)“ which is the same basic map with exception of being in the Snow theater and some subtle changes in the ambient light levels.